AI Insights · Timothy · January 2023
Top 5 Hidden Objects Games on Android in Mexico Q4 2022
Discover the performance trends of the top 5 hidden objects games on Android in Mexico during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the hidden objects game category on the Android platform in Mexico saw interesting trends across the top five apps. Let's delve into the performance of each game, based on data from Sensor Tower.
Scavenger Hunt by Popcore Games experienced a notable increase in weekly revenue towards the end of the quarter. Starting at approximately $230 in late September, it peaked at around $387 by the last week of December. Weekly downloads showed a similar upward trend, beginning at 37K and reaching a high of 84K in the week of November 21st. Active users also grew steadily, from 104K at the start of the quarter to 154K in the final week.
Find the Alien from MOONEE PUBLISHING LTD saw fluctuating weekly downloads, peaking at 115K in late October before stabilizing around 72K by the end of December. Revenue for this app remained relatively low, with a small peak of $48 in early November. Active users increased significantly, from 52K in late September to 143K by the end of the year.
Find Out: Find Hidden Objects! by Focus apps exhibited stable weekly downloads, ranging from 18K to 35K throughout the quarter. Revenue saw a slight increase, reaching a high of $196 in early December. Active users grew from 85K in late September to 131K by the end of December, indicating a consistent user base.
Spot the Difference: Find out! by CASUAL AZUR GAMES showed a steady increase in weekly downloads, peaking at 31K in late October before stabilizing around 25K towards the end of December. Revenue remained minimal, with occasional small peaks. Active users rose consistently, from 22K in late September to 61K by the end of the quarter.
Differences - find & spot them by Easybrain had a varied performance. Weekly downloads peaked early on at 47K in the first week of October, then fluctuated and ended around 12K in late December. Revenue was mostly negligible, with only occasional small amounts. Active users followed a similar trend, starting at 88K and ending at 44K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.